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Brandon Neff Brothers by Blood ISBN 13: 9781594590580

Brothers by Blood - Softcover

 
9781594590580: Brothers by Blood
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In the bay city of Zoa (within the D&D: Kingdoms of Kalamar campaign setting), two deadly thieves' guilds war over territory, striking against each other with threats, competition and swift, brutal acts of violence. In the first of this new SoloQuest adventure series, you are one such thief - a young member of the Shadowed Fist guild, and enemy of the Black Blades. That's right - this interactive story makes YOU the main character. Branching storylines let you choose your own adventure path, and multiple journeys and endings let you play over and over again!

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Brandon Neff
Published by Kenzer & Co. (1999)
ISBN 10: 1594590583 ISBN 13: 9781594590580
Used Module Quantity: 1
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Noble Knight Games
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Book Description Module. Condition: Very Good. Ben McSweeney; Scott Kester; Joe Sharp; Rob Sharp; Kevin Stephenson (illustrator). Kenzer & Co. SoloQuest Brothers by Blood (VG+)Manufacturer: Kenzer & Co.Product Line: SoloQuestType: ModuleCode: KEN1205Copyright Date: 2006Author: Brandon NeffPlease review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Welcome, brave reader, you who hold the key to unlock a world of intrigue and high adventure! Thatās right - in the pages of a SoloQuest book, you are the hero, and the outcome of the story depends upon your actions and choices. You choose which door to open, what to say and how to respond to certain events. You see, each SoloQuest book is divided into numbered entries. These entries further the story, present traps and foes to overcome, and provide you with important information. At the end of each entry, you may be prompted to make a decision. Once you choose your course of action, simply turn to the entry number associated with that decision. For example, you always begin the story with entry #1. After you finishing reading entry #1, you will see multiple options. For example, you may walk along the streets, enter the sewers or, possibly, take a third option that depends upon one of your Ability Scores. If you choose the streets, you turn the pages and begin reading again at entry #457. If you choose the sewers, you turn to entry #120. And so on. You do not read an entry unless the text tells you to do so. Yes, the conclusion of the adventure and the survival of everyone involved rests upon your shoulders! Of course, if you take the wrong path, you can always play again! Even after you complete a game, feel free to try again because this book has more than one ending! Some endings are good, and some endings are bad. If you come to a bad end, simply play again from the beginning! As well as many different paths for adventure, this book includes: ā¢ Pregenerated or Custom Characters! Use the standard character provided in each book, or bring in your own Dungeons & Dragons or HackMaster character! ā¢ Dice Tables! Donāt have polyhedral dice with you? No problem! SoloQuest works with or without dice, thanks to the special dice tables! ā¢ Quick Reference Tables! Need to look up an advanced or basic rule quickly? Simply turn to the easy-to-use tables and find the answer in seconds!. Seller Inventory # 2148024228

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